This method was specifically designed for that high FPS demographic, the new sync mode will eliminate stuttering and screen tearing with high FPS games and thus offers low latency across the board. With this feature, Nvidia is basically decoupling the render engine and display by using a third buffer. This mode works especially well with high FPS games, the folks that like to play Counter-Strike at 100 FPS. Ansel will also become available for previous generation products and is not a Pascal specific thing.Īnsel does need game support, some titles that do and will support it: Tom Clancy's The Division, The Witness, Law Breakers, The Witcher Wild Hunt, Paragon, No Man's Sky and Unreal Tournament will be the first adopter games to offer support for this new way of grabbing screenshots. While not "necessary", Ansel was designed with VR in mind so that you can grab a still and then alter it and then watch it in 3D with your Oculus Rift or HTC Vive. After you've captured the screenshot you can alter the RAW data and this makes an image darker/lighter, set color tone and thus apply filters to that screenshot (think Instagram effects). Funky however is that Nvidia "borrowed" some SweetFX ideas. It can also be used to create super-resolution screenshots or just "regular" screenshots to which you can then apply EXR effects and filters.Īnsel offers the ability to grab screenhots in 3D at incredible resolutions, up-to 61,440 x 34,560 pixels with silly sized screengrabs that can be 1.5 GB for one grab. Nvidia figures (with VR in mind) why not grab a 360 screenshot in-game (if the game supports Ansel technology) so that you can grab a still, save it and then later on use your VR headset to look at the screenshot in 3D. Screenshots typically are based on a 2D image taken from a 3D rendered scene. With the Ansel announcement Nvidia steps it up a notch, Nvidia even called it an Artform (I wouldn't go that far though). Capturing stills from games we pretty much do on a daily basis here at Guru3D. Named after a famous photographer, Nvidia intros Ansel, a new way of making in-game screenshots. Technologies introduced with Pascal - with the announcement of the GeForce GTX 1070 & 1080 Nvidia also launched a few new technologies, a new way of making screenshots, VR Audio, Improved multi-monitor support and SLI, these are items I wanted to run through.